![]() ![]() Broken into five chapters, the story progresses with each cleaner getting their own missions each act, while sometimes accompanied by other cleaners. The story takes place across one evening as the four cleaners’ reminiscence about their past, including how they got into the business and their riskiest clean ups. To succeed, players must master each cleaner’s skill set and play style otherwise you risk detection and the ire of your mobster bosses. Set in 1999 New York, chaos and murder abound and business is booming. It’s a missed opportunity considering how much the mechanics feel suited to it, and how games like Hitman have proven its worth.Serial Cleaners is the sequel to the 2017 indie hit, Serial Cleaner, and like the previous release, it is an open ended, stealth-based action title in which players take control of Bob and his evidence cleanup crew to help them wipe away crime scenes before the police stumble upon any damning evidence – especially dead bodies. It’s just a shame to see no kind of scoring system or level replay in effect here, as it feels completely teed up for handing players some kind of ranking based on how much blood they clean, how little they got spotted, and how fast they were. Some of the highlights include a claustrophobic corner shop with barely any room to move, a bloody sitcom set that hits far too close after recently seeing Nope, and a drug-infused clean on a cruise that has enemies fading in and out of reality and words appearing in blood as you clean. There are a few stinkers (Viper’s introductory mission springs to mind), but most of them are inventive and mess with the formula in interesting ways. The unique way that Serial Cleaners’ story is told as four characters talk about their biggest hits means that no two levels feel similar to one another. Each level will give you a certain amount of bodies, blood, and evidence to clear up, leaving it up to you to navigate through and work at it bit by bit, dragging bodies and evidence to the car, vacuuming up blood (don’t ask me how that works), and Scooby-Doo running through doors to stay away from any cops or mobsters.Įven without that challenge, there’s a lot of variety in where you’ll be going. In fact, Hitman is the easiest comparison point, just from a top-down view and without any of the actual killing yourself. One of the first things you’ll figure out about Serial Cleaners is that it’s a slow game, akin to other stealth games like Hitman. Each character also has some of their thoughts and actions pop up as visual doodles on the screen, such as a cartoon sketch of one of the cleaners running around with a vacuum cleaner, which helps things from getting too dark. ![]() ![]() The overall vibe has also changed from ‘70s pop to ‘90s grunge, too, giving Serial Cleaners a gritty aesthetic that works well with all of the bloody murder scenes. The 2D aesthetic has been swapped out for full 3D models and environments and it’s a big improvement that seems necessary for the more physics-based gameplay this time around. The original game is simplistic and 2D,inspired by the ‘70s that looked like the closing credits of The Incredibles. Something I instantly noticed is how the sequel drastically changed its art style. ![]()
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